

Skull Lord Var-Gall
- HP
- 27420
- ATK
- 1112
- DEF
- 1310
- SPD
- 107
- C. Rate
- 15%
- C. Dmg
- 50%
- Acc
- 70
- Res
- 90
Skills
- Gleeful RippingBasic · CD 0
Attacks 1 enemy 2 times. Each hit fills this Champion''s Turn Meter by 5%. Has a 30% chance to repeat the attack. Each hit places a 100% [Heal Reduction] debuff on the target for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
- 1.35 × DEF · 2 hits
Heal Reduction 100% 2THeal Reduction 100% 2T+5% DMG+5% DMG+5% DMG - Skull ClaimActive · CD 3
Has a 75% chance of placing a [Provoke] debuff on a target enemy for 1 turn. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team. Places a 25% [Strengthen] buff on all allies for 2 turns.
Provoke 1TProvoke 1TStrengthen 25% 2T+5% Chance+10% Chance+10% Chance−1 CD - Abyssal ClutchActive · CD 4
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
- 3.85 × DEF · AoE Enemy
Decrease Attack 50% 2TDecrease Attack 50% 2T+10% DMG+5% Chance+10% Chance+10% Chance−1 CD - Horrific Foe [P]Passive · CD 0
When attacked, destroys the attacker''s MAX HP by 5%. Destroys the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be destroyed by 5%). Cannot destroy a single enemy''s MAX HP by more than 50%. Occurs once per attack.
- Skull Brood [P]Passive · CD 3
At the start of this Champion''s turn, revives a random ally from the Lizardmen Faction with 50% HP and 50% Turn Meter.